AI Insights · Timothy · July 2022
Top 5 Hypercasual Games on Android in Oceania: Q2 2022
Explore the performance metrics of the top 5 hypercasual games on the Android platform in Oceania for the second quarter of 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 hypercasual games on Android in Oceania demonstrated varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the metrics for each game:
Fill The Fridge by Rollic Games saw a consistent decline in weekly revenue, starting from $572 at the end of March and tapering off to around $225 by the end of June. Weekly downloads for the game showed a peak in mid-April at approximately 20.3K, before settling around 14.1K in the last week of June. Active users grew from 34K in late March to a high of 45.7K in mid-April, eventually stabilizing around 40.5K by the end of the quarter.
Count Masters: Stickman Games from Freeplay Inc maintained steady weekly downloads, fluctuating between 10.4K and 13.9K throughout the quarter. Active users remained relatively stable, ranging from 47.8K to 52.7K over the same period. Revenue was negligible, with a slight uptick to $11 in the final week of June.
Tall Man Run by Supersonic Studios LTD experienced an initial surge in weekly downloads, peaking at 28.7K in early May, before declining to around 7.1K by late June. Active users followed a similar trend, with numbers rising to a high of 54.5K in early May and then decreasing to approximately 23K by the end of June. Revenue remained low but saw incremental increases, reaching up to $55 in late May.
Parking Jam 3D from Popcore Games showed a positive trend in weekly revenue, starting at $116 in late March and peaking at $480 in mid-May before gradually declining to $307 by the end of June. Downloads peaked at 15K in late April, eventually dropping to 6.2K by the end of the quarter. Active users saw an initial rise to 28.4K in late April, then decreased to around 16.6K by the end of June.
Pull the Pin, another title from Popcore Games, had fluctuating weekly downloads, peaking at 12.9K in late April and ending the quarter with 11.8K. Revenue remained relatively stable, with minor fluctuations, ending at $102 in the last week of June. Active users showed a significant increase from 41.9K in late March to 43.5K by the end of June, with a notable peak at 48.8K in late April.
For more detailed insights and data, visit Sensor Tower.